The March to Jericho

The Order of Things
An Overview of the Campaign Season One Structure

The first Season of this Campaign starts with the two free rpg day adventures available via the Deathwatch resources page on FFG. Final Sanction and Oblivion’s Edge will thrust the Kill-team into the fires of battle against an enemy as iconic as it is deadly, the Tyranids.

Racing towards a confirmed infestation on the planet Avalos, the Astartes warriors hand-picked for this mission not only begin a journey into the heat of battle, but must also contend with their differences and rivalries. Having only recently been selected from their parent Chapters, these warriors have not yet had the experience of multi-cultural society as the Deathwatch practices it, and though bound by Oaths to serve the Emperor and the Deathwatch with their very lives, there are many hurdles to overcome besides the ravening Xenos.

With character generation starting this Thursday, I thought it would be good to give the players an overview of their first major outing in the 10 part (7 missions & 3 Erioch based social sessions) ‘March to Jericho’ campaign. Season One is primarily crafted from pre-written material, with all original intrigue and political story-lines for the Erioch sessions. Below is a brief overview of the campaign structure, focussing on the first four parts of the campaign, so as to not give the players the full picture and allow me some flexibility should their actions change the circumstances of the Campaign:

- Final Sanction (Mission – Deathwatch resources)
- Oblivion’s Edge (Mission – Deathwatch Resources)
- Whispers of the Omega Vault (Erioch Session – Original)
- Price of Hubris (Mission – The Emperor Protects)

It is my hope that a week Thursday, we can begin, starting with the fiery descent towards the surface of Avalos, in Final Sanction!

Gathering the Brothers
Character generation commences shortly.

This coming Thursday (25/08/11) Deathwatch Character generation will begin.

This will follow the exact sequence of generation as set forth in the Deathwatch core book with no exceptions. The following GM mandated restrictions will be in effects:

- No custom chapters. Alternate Chapters with rules in RoB are acceptable.
- Only 1 character of each class.
- No duplicate Chapters. Characters may take subsequent/precursor founding Chapter backgrounds (IE A Dark Angel and Consecrator may both be Kill Team members, but not two Dark Angels).
- The maximum size of the Kill Team is four (4) players. This is the final limit to keep the game small and fast moving.

Characters will start at Rank 1, as set out in the core book. I would also like players to be prepared to do a little writing about their Induction into their Chapter, a notable battle that brought them to the attention of those Captains that would send them for a term of service with the Deathwatch, and any Deeds that may have been selected with the starting experience allowance.

We will have about 5 hours to get all of this done assuming a 6pm start, which is more than enough time to get some serious concepts down.

Note that as stats are rolled BEFORE selecting Chapter and Specialisation in the Core book, your stats may make certain careers more favourable than others. This is intentional.

See you on Thursday!


The Rituals of Arming Commence!
The action picks up this September.

With my current Rogue trader game coming to a close at the end of this month, I will be moving my running sessions to Thursdays, picking up a Gm slot at Maritime games with a group of four players to run Deathwatch.

With the intrigue of Rogue Trader reaching a head, the more action oriented prospects of Deathwatch will be an interesting departure, affording me, as Gm, a more controlled and epic-scale environment in which the players may become immersed.

With the arrival of The Emperor Protects (TEP) (an adventure supplement), I feel that the best start to this campaign will be a run through the two ‘free-rpg-day’ adventures available (Final Sanction and Oblivion’s Edge) to get the players into the swing of things. A huge collection of material in the form of the Deathwatch core adventure Extraction, as well as the stories in TEP will help provide a framework for any progression beyond the initial missions.

Any original missions created for the campaign will be presented in the wiki, however only mission debriefs of the pre-written adventures can be provided due to copyright (although all such texts will be referenced for any aspiring GM to pick up).

Now I just have to round out the player-pool! Be posting soon;



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